Farm Mounts through the Trial

Mounts are connected with Anime Breaker’s Trial reward loop. Prepare for the Hallway, enter while it is open, push through as many useful fights as your account can handle, and check Drop History plus the Mount inventory after the run.

A rare Mount shown in early gameplay improves movement and Energy-related progression. Read the current Mount card before planning around a multiplier because bonuses and the reward pool can change.

Set up each attempt like this:

  1. Build Damage and Attack Range through normal world progression.
  2. Check the Trial countdown in the live hub.
  3. Pause boost timers while waiting.
  4. Enter with your best Avatar, weapons, and companion team.
  5. Clear until enemy health stops efficient progress.
  6. Inspect the reward screen and Drop History.
  7. Compare any Mount with the one currently equipped.

Why a Mount helps beyond travel

Movement speed has a direct quality-of-life benefit: less time crossing worlds, checking quest points, reaching bosses, and returning to activity portals. An Energy-related bonus can also improve the central tapping and progression loop.

That makes a Mount more than a cosmetic. Its value depends on what its current stat card actually provides.

Mount benefit shown in gameBest use
Movement speedWorld routes, boss searches, and repeated hub travel
Energy improvementTapping progression and Energy-gated goals
Combat-related statFaster enemy or mode clearing
Collection-only valueIndex or completion goals, if the live menu confirms them

If two Mounts solve different jobs, keep both until you know whether the game supports easy swapping. Use the faster travel option for route work and the stronger progression option for farming.

Prepare Trial runs for Mount farming

Mount chasing begins with combat, not luck. A stronger account reaches more useful Trial progress per opening. Upgrade Damage when enemies survive too long, Attack Speed when action frequency is the bottleneck, and Energy or Gold when normal farming needs to fund the next round of upgrades.

Consumables should cover active fighting. Resume a relevant potion as the Trial begins, then pause it after leaving. Waiting for the doors should not consume most of the timer.

If other players are present, treat their damage as a bonus rather than a plan. Build enough personal power that a quieter server still produces a worthwhile run.

Compare a new Mount safely

Open the Mount inventory immediately after a rare reward and follow four checks:

  1. Confirm the item really entered the Mount tab.
  2. Read every stat displayed on its current card.
  3. Compare the bonus with the Mount already equipped.
  4. Test the relevant stat before deleting or replacing anything.

For movement, compare travel across the same short route. For Energy, note the visible gain under matching boost conditions. A test with a potion active cannot be compared with one where it is paused.

Common Mount mistakes

  • Start with the Hallway and its current reward panel instead of searching normal enemies for a Trial reward.
  • Confirm any spoken multiplier on the live card.
  • Check Drop History because a busy payout screen can hide a rare item.
  • Permanent Trial upgrades can improve future attempts, so think before emptying the shop.
  • Pause or match consumables before comparing gains.
  • Judge Mounts by their displayed stats, not only appearance or rarity.

When to stop farming

Stop a Mount session when Trial access ends, enemy health makes progress inefficient, or the account has a more important upgrade bottleneck. Return to world farming, improve your combat layers, and come back stronger.

A rare Mount is useful, but it should not freeze the rest of progression. Cards, Avatars, weapons, Guild bonuses, and permanent upgrades continue to raise the value of every future Trial.

Fit Mount attempts around the wider account

Use the period before a Trial to complete short tasks: matching-NPC Avatar kills, a Global Quest step, inventory cleanup, or a Warrior upgrade. Return to the hub before entry and confirm the current equipment state. This avoids trading an entire play session for idle waiting.

After each Trial, separate direct Mount progress from the resources earned along the way. A run without a Mount can still fund Trial upgrades, world progression, or consumables. Spend those gains before deciding the attempt was worthless.

If movement speed is your main goal, test a Mount on a repeatable route between two fixed landmarks. If Energy is the goal, compare visible gains under the same equipment and potion conditions. Consistent tests beat rarity labels and remembered launch-week figures.

FAQ

How do you get Mounts in Anime Breaker?

Mounts are associated with Trial rewards. Enter the Hallway when it opens and inspect the current reward panel and Drop History after the run.

Do Mounts increase Energy?

At least one observed rare Mount has an Energy-related benefit. Read the live card for the current value before comparing it with your equipped option.

Are Mounts only cosmetic?

No. Current gameplay connects Mounts with practical bonuses such as movement and Energy progression.

What should I upgrade before farming a Mount?

Improve the Damage and supporting equipment needed to push Trial combat efficiently, then invest Trial currency in permanent upgrades that help later runs.

Where can I see a Mount I earned?

Check Drop History first, then open the Mount section of the inventory and inspect the new item’s stat card.