Automate claims first, spending second
Start with low-risk automation: automatic reward claims and best-loadout tools. Test spending options such as Auto Rank Up, Auto Upgrade, auto-spin, and auto-delete while you are watching. Only enable mode automation after confirming its ticket cost, map, exit condition, and the activity it actually supports.
Anime Breaker has plenty of convenience settings, but turning on every switch can spend resources, delete useful duplicates, or send the account into the wrong activity. Give every enabled toggle one job.
These details match the September 14, 2026 release build. Read every live toggle because unlocks, game-pass gates, labels, and supported modes can change.
Automation options seen in the release build
| Feature | What it handles | Main check |
|---|---|---|
| Auto Rank Up | Buys available ranks | Current spend and any stated reset effect |
| Auto Equip Avatar | Selects a stronger Avatar | Matching-NPC leveling goal |
| Equip Best companions | Builds a stronger companion team | Special effects and current Energy result |
| Auto Game Modes | Automates supported mode entry or runs | Map, mode, ticket supply, and exit wave |
| Auto Upgrade | Purchases selected upgrades | Priority and reserved currency |
| Time Trial automation | Handles supported Trial actions or upgrades | Selected stat and available shards |
| Auto Index / achievements | Claims completed milestones | Whether inventory space is sufficient |
| Auto Battle Pass / rewards | Claims completed reward steps | Premium access is separate |
| Auto Spin | Repeats Card or gacha rolls | Station, budget, storage, and filters |
| Auto Delete | Removes selected results | Locked items, merge copies, and Index behavior |
Not every option is confirmed to be free on every account. A disabled toggle should be checked for its current progression or purchase condition.
A safe setup order
1. Turn on claim automation
Enable available claims for achievements, Index rewards, Battle Pass progress, Free Rewards, and chests. These settings reduce missed rewards without intentionally buying upgrades. Check inventory capacity first so a large claim does not create avoidable cleanup.
2. Configure equipment helpers
Use Equip Best for companions and Auto Equip Avatar as a baseline. If you are leveling a specific Avatar, disable automatic replacement or confirm it keeps the matching Avatar equipped. Test Energy gain and enemy clear time after the selection changes.
3. Test Auto Rank Up and Auto Upgrade
Watch one purchase. Confirm the currency spent, the stat gained, and any warning shown by the panel. Set one upgrade priority at a time and preserve the budget for your next Card station, world system, or Guild contribution.
4. Set auto-spin and filters
Choose the correct station, lock valuable results, set a spending floor, and start with conservative rarity filters. Duplicate weapons can matter for merging, so do not auto-delete them before checking the inventory system.
5. Configure game modes last
Select the current map and mode, verify the ticket requirement, and choose an exit condition you can reach. Release gameplay indicated that Auto Game Modes supported Raids but did not handle the Time Trial in the same way at that moment. Test one run before leaving it unattended.
Build an AFK farming profile
For a normal enemy session, stand where attack range covers several targets you can defeat reliably. Enable the click helper, appropriate equipment selection, and reward claims. Use Auto Rank Up only when it will not disrupt a saved Energy target. Use auto-spin only if Gold income supports the chosen budget.
| Goal | Turn on | Keep manual |
|---|---|---|
| Energy and Gold farming | Click helper, claims, tested rank setting | New upgrade priorities |
| Card collection | Auto Spin, conservative filters, claims | First review of rare pulls |
| Avatar leveling | Click helper and claims | Avatar selection if matching-NPC progress matters |
| Raid farming | Tested mode settings and claims | First entry, ticket budget, exit wave |
| Trial upgrades | Supported Trial automation | First stat priority and shop spending |
Come back after a short test. Check your currencies, Drop History, inventory, rank, and mode result. If anything moved the wrong way, fix that setting before walking away for a longer session.
Performance and visual settings
Release gameplay showed options to hide heroes, Avatars, weapons, and other visuals for optimization. Use these when crowded servers or large effects reduce performance. Hiding a visual layer should not be treated as unequipping the item; verify the inventory still shows the correct loadout.
Lower visual load before reducing the efficiency of your route. A stable session that keeps hitting the full enemy group is better than a flashy setup that stutters or misses cycles.
Automation mistakes
- Enabling every option without watching one full cycle.
- Letting Auto Rank Up spend toward a different immediate target.
- Auto-equipping away from the Avatar you are trying to level.
- Deleting weapon duplicates needed for merging.
- Auto-spinning without a Gold stop point or storage check.
- Entering a mode automatically without enough tickets or a safe exit wave.
- Assuming a toggle supports Time Trial because it supports Raids.
- Leaving potion timers active for an unrelated AFK activity.
FAQ
What can you automate in Anime Breaker?
The release build showed rank, equipment, mode, upgrade, reward, Index, Battle Pass, spin, delete, and performance options. Availability varies by the live client.
Should I turn on Auto Rank Up?
Only after watching one manual rank and confirming automatic spending fits your current goal.
Does Auto Game Modes work for every mode?
Release gameplay reported Raid support but different Time Trial behavior. Test the exact map and mode once before AFK farming.
Is Auto Delete safe?
It is safe only after locking valuable results and checking whether you need duplicates for merges, upgrades, or collection progress.
How do I reduce lag while farming?
Use the optimization settings to hide unnecessary character and equipment visuals, then confirm your equipped bonuses remain active in inventory.